Contents ixLesson 6 Creating Text Effects ... 193Creating, Formatting, and Styling Text Layers ...194Placing Text on
x ContentsLesson 10 Keying and Compositing . . . . . . . . . . . . . . . . . . . 295Stabilizing a Clip ...296Cre
Contents xiAn Introduction to 3D Lesson 13 Building a 3D Scene . . . . . . . . . . . . . . . . . . . . . . . 409Making 3D Transformations in the
xiiiWelcome to the official Apple Pro Training course for Motion 5, a behavior-driven motion graphics application that allows you to create stunning v
xiv Getting StartedThe Methodology This book takes a hands-on approach to learning the software. It’s divided into projects that methodically intro
Some Terminology xvpaint strokes are used to create animated content. Lesson 6 covers text styling and anima-tion. Lesson 7 examines particle emitt
xvi Getting StartedSystem RequirementsAll systems are not created equal, and the more power you have in your hardware, the more you can do in real
System Requirements xviiEach frame of 8-bit NTSC video contains 720 pixels horizontally and 486 pixels vertically (480 for DV). When you add the me
xviii Getting StartedIn the NTSC example, each of the three layers of video takes up 1.3 MB of memory per frame. In theory, you need only 3.9 MB of
Apple Pro Training SeriesMotion 5Mark Spencer
Gestures xixwant to place more objects on the screen with more filters and effects, you’ll need more VRAM.CPU speed determines how many complex beh
xx Getting StartedMotion GesturesUnlike gestures performed on a Multi-Touch trackpad, Motion gestures are movements that you make using a pen and g
Apple Pro Certification Program xxi2 In the window that appears, navigate to Motion5_Book_Files > Media, and open the appropriate project folde
xxii Getting Startedinclude three levels of certification; Motion currently only includes Level One certifica-tion. Certification exams do not requ
Resources xxiiiFor details on the Apple Training and Certification programs, please visit training.apple.com.Peachpit’s website—As Motion 5 is u
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#Image here is FPO. Arrangements for purchase and placement of image to follow. Bleed on all sides s/b 18pts; pages in Quark s/b staggered. Lesson Fi
125In the previous lesson, behaviors allowed you to create animation procedurally—you applied a behavior that contained a set of instruc-tions for ma
126 Animating with KeyframesIn Motion, keyframes work much the same way: You are the senior artist, creating your composition and identifying the f
Recording Keyframes 127Rotating the Cog1 layer clockwise turns the other cogs and opens the curtains. In the previous lesson, you animated the rota
Apple Pro Training Series: Motion 5 Mark SpencerCopyright © 2012 by Peachpit Press Published by Peachpit Press. For information on Peachpit Press book
128 Animating with Keyframes5 In the timing display in the toolbar, type 5. (5 period) and then press Return (or Enter) to move the playhead to th
Recording Keyframes 129perform this action, although sometimes you may not want a keyframe at the begin-ning of the layer.By default, when recordin
130 Animating with KeyframesYou’ve now animated the Cog1 layer and the curtains linked to it using keyframes. But the resulting animation is very s
Changing Keyframe Interpolation 131NOTE P Depending on your playhead location, the value for the Transform.Rotation.Z parameter may differ from th
132 Animating with KeyframesThe curve starts out flat, gets steeper in the middle, and then flattens out at the end. The curtains now start opening
Setting Keyframes Manually 1336 Click the keyframe at 5:00 to select it, and then drag the Bezier handle to the left to make it longer and flatten
134 Animating with KeyframesIn this exercise, you’d like the curtains to stay closed for the first second. In other words, you want the rotation of
Setting Keyframes Manually 1355 If necessary, at the top right of the Keyframe Editor, click the “Fit Visible Curves in Window” button to see the
136 Animating with KeyframesYou’ve now explored the basics of creating keyframes by recording them or setting them manually for a single parameter
Using Keyframes on Multiple Parameters and Layers 137fell away with continuous movement, these layers need to fall and then stop in a specific arr
Acknowledgments I’d like to thank Dion Scoppettuolo, without whom this book wouldn’t be in your hands; Kent Oberheu, another trailblazer; the Santa M
138 Animating with Keyframesa position keyframe for each layer, you can set a keyframe for multiple layers at the same time.4 Shift-click the firs
Using Keyframes on Multiple Parameters and Layers 1396 In the Layers list, click each layer individually in the Graphics Over group to select just
140 Animating with KeyframesNOTE P Because at least one keyframe has already been set for this parameter (but none at the current playhead locatio
Animating Layers and Groups with Keyframes 1414 Continue to the layers in the Graphics Over group, selecting each layer in the group and changing
142 Animating with KeyframesThe red motion paths in the Canvas are straight lines that indicate the path of travel. The orange keyframe curves in t
Animating Layers and Groups with Keyframes 1438 Select the Graphics and Stills group, and in the Properties pane, set a keyframe for the Rotation
144 Animating with KeyframesAll the layers now rotate as they fall into position. However, they all come in at pretty much the same time, and land
Working with Multiple Keyframe Curves 1457 In the Properties pane, from the Animation pop-up menu for Scale, choose Show in Keyframe Editor. Now j
146 Animating with KeyframesThere are three reasons why it can be easier to change the timing of keyframes in the Timeline rather than the Keyframe
Animating Crop with Keyframes 147The animation for this layer will now start a little later than the layer below it.13 In the brayer_03b copy laye
148 Animating with Keyframes3 In the Properties Inspector, select the Crop checkbox, and click the word Show to display the Crop parameters. Click
Animating Crop with Keyframes 149 The Show Curve Set pop-up menu also allows you to reveal keyframe curves for specific parameters—such as Position
150 Animating with Keyframes12 Drag a selection rectangle around the starting set of keyframes that are stacked on top of each other to select the
Lesson Review 151Answers1. The Record button turns red, and all keyframeable value fields in the Inspector turn red. 2. All keyframeable paramete
152 Animating with KeyframesKeyboard ShortcutsA Toggle recording on and offControl-K Add a keyframe for the last animated propertyCommand-8 Open
Index483Symbols and Numbers‘ (apostrophe key), toggle safe zones display, 196, 205, 219/ (slash) key, play selected item in Timeline, 3732D groupsconv
484 IndexAdjust 3D Transform tool (Q)animate camera with behaviors, 455create animation with behaviors, 120make 3D transformations in Canvas, 412–414
Index 485create with generators, 159–167customize explosion particle effect, 322–326distinguish from foreground with drop shadow, 19import audio, 2
486 Indexcameras, advanced 3D featuresdepth of field, 457–459export, 462–463overview of, 457turn on reflections, 460use lights and shadows, 460–462ca
Index 487Command-N (open new Motion project), 345, 392–396Command-O (open Project Library in Final Cut Pro), 333, 363Command-Option-I (set play ran
Contents at a Glancev Getting Started ... xiiiMotion FundamentalsLesson 1 Getting Around in Motion ...
488 IndexEE key (create particle emitter), 255Earth Transparent element, 163–168Ease In Time parameter, 290Ease Out Time parameter, 290eased keyframe
Index 489use Build In and Build Out markers, 353–357work with effects presets, 334–339Fix Video checkbox, Keyer, 312fixed resolution, vector files,
490 Indeximage masks3D transformations in Canvas, 411import vector graphics, 174–175modify layers in 3D space, 434–436Smart Motion Template animation
Index 491keyframe curveschange interpolation, 131work with multiple, 144–147Keyframe Editor (Command-8)animate crop with keyframes, 148–150animate
492 Indexlettersadjust kerning in, 198modify single character, 201–205leveladjust imported audio in Audio list, 260adjust in Audio Timeline, 261–264a
Index 493use function keys, 33–37use Library content, 29–30Motion-Blur Blending, 282.motr file extension, Motion transitions, 374–379Move control3D
494 IndexPan tool, 3D Viewanimate camera with behaviors, 446, 454arrange groups in 3D space, 428, 432manipulate camera in 3D space, 424, 426–427Param
Index 495edit in Timeline, 73import audio, 259import projects, 84import vector graphics, 173keyframing multiple layers, 136Layers list in. see Lay
496 IndexRemap White To parameter, 358–360renderexport advanced 3D features, 462–463output project, 37–41title to play real time, 356Render pop-up me
Index 497to maximum pixel dimensions before importing, 223multiple keyframe curves, 144–147particle emitters, 231–232replicate elements, 246, 248re
498 Indexshutter angle, add motion blur, 217Simulation behaviors, 104–110size, particle emitters, 230skimming, apply preset effects, 336slider widget
Index 499Timecodeimport audio, 258replicate elements, 243switch between frame displays vs., 10Timelineadd Basic Motion behaviors, 91–92animate came
500 Indexpublish widgets, 400–404rig checkbox widget, 367–369rig pop-up widget, 380–384rig slider widget, 397–399widgetscreate Final Cut effect, 392–
Table of ContentsviiGetting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . .xiiiMotion Fundamentals Lesson 1 Getting Around in Motion
viii ContentsAnimationLesson 3 Creating Animation with Behaviors . . . . . . . . . . . 89Adding Basic Motion Behaviors .......90
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