Apple Motion Manual do Utilizador Página 15

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xiv Getting Started
The Methodology
This book takes a hands-on approach to learning the software. Its divided into projects
that methodically introduce the interface elements and ways of working with them, build-
ing progressively until you can comfortably grasp the entire application and its standard
workflows.
Each lesson in this book is self-contained, so you can jump to any lesson at any time.
However, lessons are designed to support the concepts learned in the preceding lesson,
and newcomers to motion graphics should go through the book from start to finish.
In particular, the first three sections—Fundamentals, Animation, and Motion Graphics
Design—comprise eight chapters, teach basic concepts, and are best completed in order.
Course Structure
The lessons are project based and designed to teach you real-world techniques for com-
pleting the types of motion graphics projects most commonly encountered in a profes-
sional setting. As you progress through the book, you will learn Motions features and
capabilities while you build several animated title sequences; create visual effects including
retiming, keying and tracking shots; and construct Smart Motion Templates for use in
Final Cut Pro X as a title, a transition, and an effect.
The lessons are organized into the following sections:
Lessons 1–2: Motion Fundamentals
In Lesson 1, you build a project while becoming familiar with Motions user interface. You
learn how to import video files, transform them, and add filters, behaviors, and masks;
apply blend modes; and create and animate text. Lesson 2 explores compositing in depth,
including working with layers and groups, blend modes and filters, and masks and clones;
as well as editing in the Timeline.
Lessons 3–4: Animation
After mastering the basics, you are now ready to try animation. Lesson 3 focuses on using
behaviors, and Lesson 4 is devoted to keyframing.
Lessons 5–8: Motion Graphics Design
Having acquired basic skills in compositing and animation, you turn your attention to
designing motion graphics using Motions tool set. In Lesson 5, generators, shapes, and
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