Apple Motion Manual do Utilizador Página 18

  • Descarregar
  • Adicionar aos meus manuais
  • Imprimir
  • Página
    / 72
  • Índice
  • MARCADORES
  • Avaliado. / 5. Com base em avaliações de clientes
Vista de página 17
System Requirements xvii
Each frame of 8-bit NTSC video contains 720 pixels horizontally and 486 pixels vertically
(480 for DV). When you add the memory required to store every one of those pixels in
the computer’s memory, it works out to about 1.3 MB (including an alpha channel). A full
raster 8-bit 1920 x 1080 HD video requires about 8.3 MB for each frame.
So if you want Motion to generate a real-time preview of your three-layer composite that
lasts for 120 frames (about four seconds), you need to multiply the memory requirement
for a single frame by the number of objects onscreen at the same time, and then multiply
that by the number of frames you want to play in real time: 1.3 x 3 x 120 = 468 MB. For
HD video, the memory requirement would be about 3 GB.
To adjust the three clips in your hypothetical composite in real time, you need at least
468 MB of free RAM, or 3 GB for HD. And that’s beyond the RAM used by the operating
system, Motion, and other background applications. So for this scenario to work well, you
need at least 1 GB of system RAM for NTSC, or 4 GB for HD. (PAL-format video requires
essentially the same amount of RAM as NTSC video: Although the images are 720 x 576,
there are only 25 frames each second.)
But all you really need to know is that if you have more system RAM, you can play more
objects in real time and watch a longer preview of your composite than you can with
minimal RAM. However, this is only part of the story.
Video Card Memory (VRAM)
In addition to your system RAM, your Macintosh also has memory on the graphics card,
known as VRAM (video RAM). Its used by the graphics card while performing calcula-
tions to draw an image to your computer monitor. Your graphics card also has its own
processor, called a GPU (graphics processing unit), that calculates how images should be
drawn.
Every time Motion draws a frame of your composite on the monitor, it sends one frame
of each object in your composite to the VRAM of the graphics card, along with a set of
instructions telling the processor on the graphics card what it’s supposed to do with each
image. The processor might be told to scale down one image, blur another, or color-cor-
rect still another before combining them into a single image. This is where the real-time
aspect of Motion takes control.
Because the graphics card’s processor can render only what’s put into its VRAM, the
number of layers that can be processed in real time is limited by how much VRAM the
card has.
Vista de página 17
1 2 ... 13 14 15 16 17 18 19 20 21 22 23 ... 71 72

Comentários a estes Manuais

Sem comentários